Conan exiles armor with encumbrance multiplier
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- #CONAN EXILES ARMOR WITH ENCUMBRANCE MULTIPLIER FULL#
This mechanic we can use to double click the hotbar key for our off-hand item. Sheating a weapon however (the act of putting it away) is instantely. When unsheating a weapon, a pre-defined animation is played during which the character can walk but not sprint, attack or dodge. This works with any off-hand, shield, throwing axe, torch or even a fiber binding. Quick explanation why other weapons are not viable.ĭaggers: 4/5 too low durability, unable to hit Witch Queen guardians reliably, too little DPS against bleed immune targets. There are a grand total of 47 weapons in the loot pool. Depending on how quick you want your run to be, there are 18-24 weapons good to use listed above. Against Witch Queen guardians 1st-2nd light into 3rd-4th heavy.Īll other weapons are not viable. If you'll be able to perform only one more attack after the 3rd, then proceed to 4th heavy instead of resetting to 1st light. => Combo notes: For pure DPS, 1st light into 2nd-3rd heavy, off-hand animation cancel and repeat. The Wightblade, +5 Vitality, with off-hand animation cancel you can keep this buff through fights. The Bane of Khosatral Khel, +5 Strength sword, obviously standing out above the others. Longsword, these do not have the greatest damage and if you are aiming for an absolute top time, they will end up costing a few seconds on every boss fight which will add up. Always use off-hand animation cancel at the end of your combo, no matter if you are about to continue attacking or stepping aside. Against targets that cannot bleed use 2nd heavy for cripple to trigger 20 Strength perk.
#CONAN EXILES ARMOR WITH ENCUMBRANCE MULTIPLIER FULL#
Against Witch Queen use full heavy combo. Axe's damage lies in those two heavy attacks, so you want to connect them as often as you can. => Combo notes: Pure DPS, 1st-2nd light into 3rd-4th heavy. Stangely Familiar Axe, +5 Grit, it helps, but not as good as the others. Useful for Well of Skelos fight (which is pretty easy with axe though). Battle-axe of the Berserkers, +50 HP, if you do proper animation cancel through off-hand, you won't lose this buff during fights. Glimmermoon, slightly higher damage and build in torch. Axe of the Lion, +5 Strength is obviously a keeper. Reaver's Axe, this is the only axe with armor penetration and thus stands out over the others in DPS. Waraxe, easiest to use weapon with stupid high combo multipliers, all 5 of them are keepers. Off-hand animation cancel will be explained at the end of this guide. Exceptions are the Witch Queen guardians (1st-3rd heavy) and the Undead Dragon (1st-3rd light into 4th heavy). => Combo notes: Against most bosses you'll spam 1st light attack with off-hand animation cancel. Lovetap, this is a truncheon and does no damage. The Brittle Bastard, too low durability for a whole run. This can work without investing into extra Encumbrance as long as you keep your inventory tidy and do not craft more Aloe Extracts at any time than you'll need. Momentum, good damage, but 15kg weight. The Unintelligible, +2 Encumbrance, this helps a little early on with messy inventories. Aja's Bane, +5 Strength, no question this is top tier. Overall this is the best weapon type in my eyes for all fights but the Witch Queen's guardians. Mace (one-handed), here we got 4 out of 6 keepers. Alternate with 1st light for enemies that have to be staggered, e.g.
#CONAN EXILES ARMOR WITH ENCUMBRANCE MULTIPLIER FOR FREE#
=> Combo notes: For free DPS, 1st-2nd heavy, 3rd-4th light.
If you spent your points before opening the chest, the run will get a lot more difficult. This will force you to skill some Encumbrance early and make it hard to hit 20 Strength for Witch Queen and Undead Dragon fight.
Hanuman's Gada, heighest damage but weight of 50kg. Forgelight, slightly higher damage then the 2 below and comes with a build in torch, might be useful in the last 3 dungeons. Baal-pteor's Lodestone, +2 Strength, no weight, high damage, best warhammer. Warhammer (two-handed), slightly lower DPS than greatswords, in my opinion slightly harder to use. The chomp attack on the kick button is almost never worth the high stamina cost. Otherwise you want to go 2nd-4th with heavy in almost all cases. => Combo notes: 1st light attack is almost same damage as first heavy, but significantly faster and costs less stamina. Baal-pteor's Razor, higher damage than the other 3 below and +5 Encumbrance and no weight, a real keeper. Keep in mind that this one has slightly higher stamina cost than other greatswords, so if you have your greatsword combos locked down into muscle memory, you might outstam. Blade of the Adventurer, highest damage out of all the weapons we can get. Greatswords, these are 5 great choices and all of them are keepers. Here's a list of all 47 weapons and my thoughts about which one to keep:
Many runs will be reset right there depending on RNG. The first milestone of our Any% run is acquiring a legendary weapon from the world boss crocodile.